xBox 360 Game Review: Viva Piñata - Rare's Viva Piñata for the Xbox 360 looks like a kids' game. The graphics are bright and seemingly simple, the piñatas are cute and cartoony, and the game is based on a children's cartoon. It's one of those games, though, that if you take the controller to 'help out' for a minute, Junior will still be kicking you in the ankle trying to get it back three hours later.
Viva Piñata is a sort of collecting/resource management/strategy/god game. It's like a chocolately collision of The Sims and Neopets. While it starts out simply and has a nicely-managed learning curve, as you level up the game becomes progressively more complicated to manage, which may leave some children (and some not-so-children) frustrated. It uses all the usual devices to get you emotionally attached to your piñatas too, so failures could bring tears. Then again, there's a subtle but definite undercurrent of disturbing in the game too, which has definite adult appeal.
Your job in Viva Piñata is to tend your garden so that it will attract different piñatas to come live in it. That means providing the things they like, whether that's lots of water to play in, the right plants, or other little crunchy piñatas to eat. When you attract new species, or grow new plants, or make a piñata change color by feeding it something peculiar, you get experience points. These points will let you unlock new content, and attract higher-level piñatas. So the game gets more complicated solely in response to your progress, which should mean it doesn't rapidly get out of hand.
You start off with an abandoned garden, a helpful little friend, some seeds, a watering-can, and a shovel. This shovel is your main tool, letting you dig ponds, plant seeds, or smack your beloved pet piñatas in the head until they break open, candy comes out, and all your other piñatas rush over and eat it. Sometimes otherwise loveable piñatas will make this unnecessary by attacking your other pets and biting chunks out of them while they're still alive. While doing this, they'll still be fluffy, cute and smiley.
You have limited space in your garden and a limited number of piñatas and helpers you can have. Some piñatas fight each other, some eat other piñatas, some chase each other round the garden making cute squeaking noises. You'll need to keep what you've got happy and in balance, and keep out or tame the marauding wild 'sour' piñatas. If you discover a new kind of piñata you simply must have, you may end up having to make extensive changes to your garden, which in turn may upset some of your existing piñatas. Managing all this will become complicated as you progress.
The game's interface and controls are geared towards children. The 360's buttons are context-sensitive, and the control scheme appears on the petals of a little flower in the corner of the screen, so you'll always know what you can do. You can choose a less-restrictive scheme for manoeuvring round your garden, but there's no way to disable the check screens every time you try to do something. You won't sell something when you didn't intend to, but you will get frustrated with the number of times you have to say 'yes, I'm sure!'.
There are achievements to work towards through the game, some of which are secret until you unlock them. Some you'll get just doing the things you'd be doing anyway, others you'd have to put specific effort into. There are also optional 'piñata central' challenges where you need to supply specific piñatas for a children's party. Oddly, your piñatas actually come back from these events intact, worth more, and with special 'happy' candy.
Viva Piñata contains just about every trick for making a game addictive. The bright, surprisingly details graphics look fabulous even without HDTV, and combined with a slight subversive self-parody element, the game has a much broader appeal than you might expect.
Viva Piñata is a sort of collecting/resource management/strategy/god game. It's like a chocolately collision of The Sims and Neopets. While it starts out simply and has a nicely-managed learning curve, as you level up the game becomes progressively more complicated to manage, which may leave some children (and some not-so-children) frustrated. It uses all the usual devices to get you emotionally attached to your piñatas too, so failures could bring tears. Then again, there's a subtle but definite undercurrent of disturbing in the game too, which has definite adult appeal.
Your job in Viva Piñata is to tend your garden so that it will attract different piñatas to come live in it. That means providing the things they like, whether that's lots of water to play in, the right plants, or other little crunchy piñatas to eat. When you attract new species, or grow new plants, or make a piñata change color by feeding it something peculiar, you get experience points. These points will let you unlock new content, and attract higher-level piñatas. So the game gets more complicated solely in response to your progress, which should mean it doesn't rapidly get out of hand.
You start off with an abandoned garden, a helpful little friend, some seeds, a watering-can, and a shovel. This shovel is your main tool, letting you dig ponds, plant seeds, or smack your beloved pet piñatas in the head until they break open, candy comes out, and all your other piñatas rush over and eat it. Sometimes otherwise loveable piñatas will make this unnecessary by attacking your other pets and biting chunks out of them while they're still alive. While doing this, they'll still be fluffy, cute and smiley.
You have limited space in your garden and a limited number of piñatas and helpers you can have. Some piñatas fight each other, some eat other piñatas, some chase each other round the garden making cute squeaking noises. You'll need to keep what you've got happy and in balance, and keep out or tame the marauding wild 'sour' piñatas. If you discover a new kind of piñata you simply must have, you may end up having to make extensive changes to your garden, which in turn may upset some of your existing piñatas. Managing all this will become complicated as you progress.
The game's interface and controls are geared towards children. The 360's buttons are context-sensitive, and the control scheme appears on the petals of a little flower in the corner of the screen, so you'll always know what you can do. You can choose a less-restrictive scheme for manoeuvring round your garden, but there's no way to disable the check screens every time you try to do something. You won't sell something when you didn't intend to, but you will get frustrated with the number of times you have to say 'yes, I'm sure!'.
There are achievements to work towards through the game, some of which are secret until you unlock them. Some you'll get just doing the things you'd be doing anyway, others you'd have to put specific effort into. There are also optional 'piñata central' challenges where you need to supply specific piñatas for a children's party. Oddly, your piñatas actually come back from these events intact, worth more, and with special 'happy' candy.
Viva Piñata contains just about every trick for making a game addictive. The bright, surprisingly details graphics look fabulous even without HDTV, and combined with a slight subversive self-parody element, the game has a much broader appeal than you might expect.
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